The Colonists
Overview

0-29877-03519-9
Tim Puls
Grzegorz Kobiela
2016
62 places, 274 buildings, 48 storage tiles, 4 markets, 1 start player marker, 140 wooden parts, 445 goods tiles, 180 cards, 4 player boards, 9 overviews, 1 score pad, 1 appendix, 1 introductory game & 1 rule book

NOT A TOY! Choking hazard. Not suitable for children under three years.
Description
The Colonists - The epic strategy game!
The Emperor entrusted you with the task to establish a glorious and prosperous community. To show the Emperor that his trust in you is not in vain, you send out your trusted steward into the countryside, instructing him to build residences to attract new colonists into your community. Recruiting colonists is not enough; you have to create jobs for them as well. Therefore, you should also build buildings, where the colonists of your community can work. This will require a lot of resources; so let your steward or your colonists collect them. With time, duties will become more complex, which is why you should educate your colonists so they are ready for the tasks at hand. Farmers will turn into citizens which in turn can become successful merchants. Establish relations with distant colonies by building embassies in your community; and your community will be thriving in no time...
Advanteges during the 19th century changed life in villages and cities big time. The industrialization and specialized jobs made sure that each community started to develop in a different direction. Build your own village and decide how it will develop. The Colonists is the first game by novel designer Tim Puls; and what a game it is. The game offers possibillities to adapt it to your liking. Want to play just an hour? Or a fully fledged campaign over several hours? No problem at all. Players can choose playtime and complexity on their own. The game ven supports to "save" the state of the game.
Players act on a central game board which growth over time and offers more and more options. You try to build up your community and to keep your citizens happy (by giving them work). Full employment not only helps to grow your village, but also is rewarded with victory points. A vast amount of buildings, 9 specializations and a decent amount of development cards help to make things interesting for strategic players and guarantee that no game is like the other.
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FAQ
I read that the playtime of 30 - 240 minutes is unrealistic and the game takes much longer. But how long *does* it take then?
Well... seems like we were wrong. After the release of the game a lot of people came up to us and remarked that they are not able to meat the approximate playtime at all. We don't know why it is like that, but can't argue against the obvious (and don't want to, too). After analyzing emails, personal conversations and forum posts all over the internet we now think that a more realistic estimated is somewhere around 30 - 45 minutes per player and epoche. Long story short, the playtime seems to be somewhere between 30 - 45 min. (1 player, 1 epoche) and 8 hours (4 players, 4 epoches), but we have also already seen playtimes which exceeded even this. Afterall playtime depends heavily on who you are playing together with.
I heard that there are scenarios available for "The Colonists". Where can I find them?
1. "Das Bündnis der sechs Städte" ("Alliance of the six cities")
2. "Die kaiserliche Post" ("The imperial post")
3. "Kaizo Kolonisten" ("Kaizo Colonists")
4. "Feudalherren" ("Feudal lords")