Patchwork

Overview

Cover: Patchwork

8+

ca. 30 min.

2
EAN / UPC:
0-29877-03505-2
Game Design:
Uwe Rosenberg
Graphic Design:
atelier198 (Klemens Franz)
Rules & Development:
Stefan Stadler & Rolf Raupach
Release Year:
2014
Components:
1 time board, 2 player boards, 2 time stones, 1 meeple, 33 patches, 5 special patches, 1 bonus tile, 50 buttons & 1 rule book
Attention!
Choking Hazard

NOT A TOY! Choking hazard. Not suitable for children under three years.

Description

Colorfull patches, a bunch of buttons and a lot of fun - Welcome to Patchwork

Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists.

To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponents. Patchwork is a game for 2 players, created by designer legend Uwe Rosenberg, and meanwhile an international bestseller. See for yourself!

Images

Downloads

Correction "Leather patch"
Rules
Rules (German)

FAQ

The "Patchwork" app for mobile, tablet and PC shows a different location of one of the special patches!

You are right, the app has a different location for the first leather patch than the original game board. We provide a correction PDF (print quality) in the downloads area for all owners of "Patchwork" editions before this changed was made.

But what happened? Why did you do that? And do I need the correction?
All in all this is something you need to decide on your own. The "long" story behind this is, that - when the development of the app started - Uwe suddenly had a platform where he was able to conduct a lot of playtesting easily and fast (the original intend of this was to "teach" the AI). In this process he became aware that the first leather patch statistically is coming to early. This means that in more than approx. 50% of the games, the first leather patch is not useful (as it can't fulfill it means - filling gaps - as there are no gaps at that time). Thus he decided to put the patch on a later space. However, "Patchwork" already was a much appreciated and grat game before that change and a lot of people had no issue with this "statistical flaw". And while Uwes perfectionism in his games is perfectly fine, deciding to not change the board is too.

P.S.: Newer prints of "Patchwork" already include the change and don't need the correction.