Cover: Patchwork


ca. 30 min.

Game Design:
Uwe Rosenberg
Graphic Design:
atelier198 (Klemens Franz)
Rules & Development:
Stefan Stadler & Rolf Raupach
Release Year:
1 time board, 2 player boards, 2 time stones, 1 meeple, 33 patches, 5 special patches, 1 bonus tile, 50 buttons & 1 rule book
Choking Hazard

NOT A TOY! Choking hazard. Not suitable for children under three years.


Patchwork is available on
* You must be a premium meber to create new tables. Joining existing tables is also possible without a premium membership.

Colorfull patches, a bunch of buttons and a lot of fun - Welcome to Patchwork

The rule book story:

Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists.

To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponents. Patchwork is a game for 2 players, created by legendary desinger Uwe Rosenberg, and an international bestseller since 2014. See for yourself!

Why is this game so popular? Patchwork

* is a challenging puzzle for 2
* comes with simple rules
* and short playing time

Let's get the patches out and start quilting! :)



5x5 Promo card (bilingual)
Correction "Leather patch"
Rules (German)


I am looking for the Patchwork promo card which was available at SPIEL 2017?

This was a very nice promo card. Please check our download section above for a free print file!

The "Patchwork" app for mobile, tablet and PC shows a different location of one of the special patches!

You are right, the app has a different location for the first leather patch than the original game board. We provide a correction PDF (print quality) in the downloads area for all owners of "Patchwork" editions before this changed was made.

But what happened? Why did you do that? And do I need the correction?
All in all this is something you need to decide on your own. The "long" story behind this is, that - when the development of the app started - Uwe suddenly had a platform where he was able to conduct a lot of playtesting easily and fast (the original intend of this was to "teach" the AI). In this process he became aware that the first leather patch statistically is coming to early. This means that in more than approx. 50% of the games, the first leather patch is not useful (as it can't fulfill it means - filling gaps - as there are no gaps at that time). Thus he decided to put the patch on a later space. However, "Patchwork" already was a much appreciated and grat game before that change and a lot of people had no issue with this "statistical flaw". And while Uwes perfectionism in his games is perfectly fine, deciding to not change the board is too.

P.S.: Newer prints of "Patchwork" already include the change and don't need the correction.

My original Patchwork has a patch that shows no cost, but makes me advance three spots. Is this a printing error?

Not at all. Uwe installed two bulky parts in the basic concept that resemble crosses. Since these are difficult to fit in due to their shape, he has set the costs for them low to compensate. Therefore, there is indeed a patch that the player can buy for free (= for 0 buttons): The label of this particular patch therefore has no cost, but sends you 3 spaces further on the timeline. In Uwe's family, this patch is called the "Nocosta".

For original Patchwork, we kept the label that way in agreement with Uwe. For the special and folklore editions, the label of this patchwork was given a cost of "0". Examples of this you can see above with the pictures!